caskal Posted March 15, 2018 Share Posted March 15, 2018 Hey magicians, I'm trying to export a flip sim (I used suction fluid) but I'm getting some artifacts on the mesh, like pixelation as well as weird behaviors. Also, the mesh (its a usb model) doesnt fill completely. I already played with density, suction force, distance and some other parameters with no luck. I want to have a clean liquid filling the mesh, any advice on it? P.S: Attached is the video with different setups Thanks! USB_RD_02_Mesh_02.mov Quote Link to comment Share on other sites More sharing options...
Atom Posted March 16, 2018 Share Posted March 16, 2018 (edited) Maybe try increasing the VDB collision resolution on the USB model? On particlefluidsurface node try increasing Influence Scale. Or lower Voxel Scale? I put together a short tutorial a while back on morphing between fluid shapes. Maybe there are some tips in there to help you out? Edited March 16, 2018 by Atom 2 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 16, 2018 Author Share Posted March 16, 2018 Thanks for the tips and tutorial! @Atom the vdb colision is good but i think the other parameters might work, ill run some tests and post the result Cheers! Quote Link to comment Share on other sites More sharing options...
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