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Vop Playground!


altbighead

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I am exploring more on creating procedural shader ,displacement and custom vex sop.I am trying to do a series of small task and hopefully learn something from it .I am total noob when it comes to creating shader and lighting so feel free to comment and critique .

and thanks to Dajuice and irc odforce guys for the help . :P

edited : saving bandwidth ..check the later posts

Here is a ice cream model mostly done in VOP with vex sop and dis/surface shader.The only thing I did in SOP is to create a sphere and uvproject .

still working one the cone and I am planning to make a little ice cream maker HDA . :D

thanks. B)

post-602-1132021798_thumb.jpg

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I am exploring  more on creating procedural shader ,displacement and custom vex sop.I am trying to do  a series of small task and hopefully learn something from it .I am total noob when it comes to creating shader and lighting so feel free to comment and critique .

and thanks to Dajuice and irc odforce guys for the help .  :P

post-602-1132021798_thumb.jpg

Here is a ice cream model mostly done in VOP with vex sop and dis/surface shader.The only thing I did in SOP is to create a sphere and uvproject .

still working one the cone and I am planning to make a little ice cream maker HDA . :D

thanks. B)

22587[/snapback]

Cool, so soon I can have an Ice Cream SHOP?

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thanks for the kind work !!everyone..

I know it is quite simple but you gotta start from somewhere, right? :ph34r:

anyways, i am working on the cone and I am haveing this render problem.ice cream on top of cone but when i render it , it appears that ice cream is behind the cone.I checked the object's normal and everything but not sure what is causing the problem. :blink:

thanks..

post-602-1132186751_thumb.jpg

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thanks for the kind work !!everyone..

I know it is quite simple but you gotta start from somewhere, right? :ph34r:

anyways, i am working on the cone and I am haveing this render problem.ice cream on top of cone but when i render it , it appears that ice cream is behind the cone.I checked the object's normal and everything but not sure what is causing the problem. :blink:

thanks..

post-602-1132186751_thumb.jpg

22638[/snapback]

Mmmm try to switch off displacement, use only bump mapping, maybe the displacement is confusing to the hide surface algorithm, but is only a guess!

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Mmmm try to switch off displacement, use only bump mapping, maybe the displacement is confusing to the hide surface algorithm, but is only a guess!

22648[/snapback]

Maybe your prim normals are pointing the wrong way and what you are seeing is the inside of the ice cream and not the outside? Try putting a reverse sop on your geometry. Do you have backface removal turned on?

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Maybe your prim normals are pointing the wrong way and what you are seeing is the inside of the ice cream and not the outside? Try putting a reverse sop on your geometry. Do you have backface removal turned on?

22652[/snapback]

hi i don't think prim normals are the problem.. it rendered perfectly if i hide one of them . IF nobody can figure it out, i will clean up the file and see if i can upload it .

thanks :blink:

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hi i don't think prim normals are the problem.. it rendered perfectly if i hide one of them . IF nobody can figure it out, i will clean up the file and see if i can upload it .

thanks :blink:

22661[/snapback]

Just out of curiosity, you aren't displacing the ice cream way back in Z are you?

I think if you render with a verbosity of greater than 3, mantra will tell you how much the maximum displacement was on a surface (i.e. -V 3)

Oh, and you do have displacement bounds set properly, right?

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