Andz Posted April 22, 2006 Share Posted April 22, 2006 I started this from frenchOP's break tutorial, and decided to add some particles just for the fun. No fancy stuff but I guess it still looks cool. And the animation (quicktime) Quote Link to comment Share on other sites More sharing options...
Jason Posted April 22, 2006 Share Posted April 22, 2006 I started this from frenchOP's break tutorial, and decided to add some particles just for the fun. No fancy stuff but I guess it still looks cool. Thats quite beautiful, Andz. I'd love to see more abstract stuff done this way:) Quote Link to comment Share on other sites More sharing options...
sibarrick Posted April 22, 2006 Share Posted April 22, 2006 That's real nice, love it. Good job. Quote Link to comment Share on other sites More sharing options...
deecue Posted April 22, 2006 Share Posted April 22, 2006 very nice... so simple.. so beautiful.. keep going with it... Quote Link to comment Share on other sites More sharing options...
bmcgee21 Posted April 22, 2006 Share Posted April 22, 2006 wow, thats really nice. i love the smoothness of it. Quote Link to comment Share on other sites More sharing options...
bmcgee21 Posted April 22, 2006 Share Posted April 22, 2006 I started this from frenchOP's break tutorial where's the located at if you don't mind me asking? Quote Link to comment Share on other sites More sharing options...
michael Posted April 22, 2006 Share Posted April 22, 2006 It's from this thread http://odforce.net/forum/index.php?showtopic=1874 Quote Link to comment Share on other sites More sharing options...
Andz Posted April 22, 2006 Author Share Posted April 22, 2006 Thank you for the nice words guys!! I was trying to write .bgeo files from the particles, just to speed things up, but it seems like the Non-Comercial edition is unable to do that. Is there any other format this can be done? Just like .ncpic files? Quote Link to comment Share on other sites More sharing options...
DaJuice Posted April 22, 2006 Share Posted April 22, 2006 Nice! Very pretty rendering. Quote Link to comment Share on other sites More sharing options...
David Gary Posted April 22, 2006 Share Posted April 22, 2006 Just heard my name.. ( or rather saw it). Cool job Andz! This smooth abstract art really remind me of this quite "meditative" animation displayed at siggraph and freely put on the Internet Archive site. http://www.archive.org/details/Anjyu2001 BTW, my tutorials are now hosted at cmivfx.com. http://cmivfx.com/tutorials.asp ( tuts number 39 and 40 ) about finding something to replace the .bgeo export, i thought of Channel rendering, but once again, this is not allowed in H. NC Quote Link to comment Share on other sites More sharing options...
Andz Posted April 22, 2006 Author Share Posted April 22, 2006 Thank you DaJuice and FrenchOP I just started the rendering for the highrez and longer animation. One day it will finish and I'll post it. Quote Link to comment Share on other sites More sharing options...
Andz Posted April 23, 2006 Author Share Posted April 23, 2006 ...one day it will finish and I'll post it. 26784[/snapback] Attached is the file. When ever I try to render with motion blur, Mantra fails. The weird thing is that it only occours on the early frames. Can any one help me find out what is going on? Every thing goes well if I turn off the blur. Thank you. break_01.hipnc Quote Link to comment Share on other sites More sharing options...
symek Posted April 23, 2006 Share Posted April 23, 2006 Just heard my name.. ( or rather saw it). BTW, my tutorials are now hosted at cmivfx.com. http://cmivfx.com/tutorials.asp ( tuts number 39 and 40 ) ...BTW, isn't the right time to record some new video tutorials, Frenchop..? :whistling: it;s just a feeling, you know... :thumbsup: -> Quote Link to comment Share on other sites More sharing options...
Andz Posted April 28, 2006 Author Share Posted April 28, 2006 And here is the Hirez. Animation (quicktime 30Mb) Unfortunately I had a hard time trying to render this, I did the animation longer, but my comp. could not handle it. I had all kinds of crashes so I had to babysit this thing for days. 512 Mb of ram wasn't enough for the task i guess. The other thing that bugs me, is that levels are way off then what I see inside houdini. I'm not sure if it is the .MOV compression, conversion, etc... or just the player. Maybe I'll get back to it when I get an upgrade. Cheers all! Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 28, 2006 Share Posted April 28, 2006 Hi Andz, There was a thread on the SESI forum about memory usage in COPs, if you're using COPs to comp. There are certain settings that will use less memory at the expense of speed but at least you know the comp can be done. Cheers! steven Quote Link to comment Share on other sites More sharing options...
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