art3mis Posted August 8, 2018 Share Posted August 8, 2018 I'm sure I will kick myself once figured out but puzzled how to simply get rounded edges on a grid. Polybevel doesn't seem to work Anyone? Quote Link to comment Share on other sites More sharing options...
Atom Posted August 8, 2018 Share Posted August 8, 2018 (edited) Drop down a grid. Move mouse into the 3D viewport and press S-KEY to enter point selection mode. Select the four corner points. With the mouse still in the 3D viewport press TAB and type 'bevel' to drop down a polybevel node. Move the offset slider and increase the divisions. Edited August 8, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted August 8, 2018 Share Posted August 8, 2018 here is another way that does not involve manually selecting points grid_smooth_corners.hiplc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 8, 2018 Share Posted August 8, 2018 You can procedurally grab the corners in a group expression: neighbourcount(0, @ptnum) == 2 Only the corner points have two neighbors. round_corners.hiplc 1 Quote Link to comment Share on other sites More sharing options...
art3mis Posted August 8, 2018 Author Share Posted August 8, 2018 Thanks guys. Certainly no shortage of options! Also discovered a round cornered rec SOP in the qLib library! Quote Link to comment Share on other sites More sharing options...
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