caskal Posted September 14, 2018 Share Posted September 14, 2018 Hey magicians, I'm getting crazy with rbd. I was requested to break a statue having "hits" like this gifs from independence day. I follow a tutorial from Applied Houdini, made constraints and stuff, but I can't get the parameters to work right, I got some better control results with voronoi fracture, but with booleans I'm having a hard time. I'm new to fracturing, I tried messing with the connect adjacent pieces, as well as glue amount. Anyone can give me some tips or direction to achieve this? Thanks! Quote Link to comment Share on other sites More sharing options...
fencer Posted September 14, 2018 Share Posted September 14, 2018 Maybe just RBD inherit @v and @w after initial frame http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops 1 Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted September 15, 2018 Share Posted September 15, 2018 And looks like you have problems with building constraints. Some pieces hang in the air. It happens when point name attribute of constraint pointing to piece that not exist. 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted September 16, 2018 Author Share Posted September 16, 2018 On 14/9/2018 at 6:24 PM, fencer said: Maybe just RBD inherit @v and @w after initial frame http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops Thanks @fencer! that example from the good old matt is great! On 15/9/2018 at 2:45 AM, vicvvsh said: And looks like you have problems with building constraints. Some pieces hang in the air. It happens when point name attribute of constraint pointing to piece that not exist. Will check that, those static pieces were driving me nuts, thanks dude! Quote Link to comment Share on other sites More sharing options...
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