tamagochy Posted September 17, 2018 Share Posted September 17, 2018 Hi all, Is it possible to constrain packed RBD objects to the static deforming or animated obj? In TP its work by default without any problems, but in houdini I cant find solution. Thanks! Quote Link to comment Share on other sites More sharing options...
fencer Posted September 17, 2018 Share Posted September 17, 2018 Use TP Quote Link to comment Share on other sites More sharing options...
benne5 Posted September 17, 2018 Share Posted September 17, 2018 You can create a glue constraint system on a single packed object( So make the static object and your packed object just one packed object). It can be animated by creating an active attribute in SOPs and toggling on overwrite attribute on the rbd packed object in DOPs. Then ensure that the constraint strength is strong enough so that it will not break apart. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted September 18, 2018 Author Share Posted September 18, 2018 Can you make simple example? I have animated mesh and I need to constrain to it another fragmented obj and it should follow animation but when collide with another object it should brake. Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted September 18, 2018 Share Posted September 18, 2018 Hi Andrii, I did tests with constraints some time ago and it is what I come to. This is example with glue constraint but with hard and twist it will work too I guess with Sop Solver DOP. constraints_test.hipnc 1 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted September 19, 2018 Author Share Posted September 19, 2018 Thanks Victor, now I understand why my setup not work, this king of setup working only with animated geo, but if switch to deforming one it doesn't work. And problem with packedfulltransform I think, because for deforming obj its doesn't change. So I need find the way to update it. I found how to do it with hard constraint, using primuv for update constraint point position, but its not working for glue. Quote Link to comment Share on other sites More sharing options...
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