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Constraint packed RBD to the deforrming or animating static RBD


tamagochy

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You can create a glue constraint system on a single  packed object( So make the static object and your packed object just one packed object).  It can be animated by creating an active attribute in SOPs and toggling on overwrite attribute on the rbd packed object in DOPs.  Then ensure that the constraint strength is strong enough so that it will not break apart.

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Thanks Victor, now I understand why my setup not work, this king of setup working only with animated geo, but if switch to deforming one it doesn't work. And problem with packedfulltransform I think, because for deforming obj its doesn't change. So I need find the way to update it. I found how to do it with hard constraint, using primuv for update constraint point position, but its not working for glue.

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