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Vellum mass customatization and double constraints


Mozzarino

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Hello everyone,

I am doing some balloons within vellum. For the upwards movement I am using inverse gravity. For the constraints I am using both cloth and strut constraints. Added some wind for realistic animation...

So far everything is going fine, but this whole setup left me with a couple of questions:

-When using double constraints, what does vellum assume to be the leading properties when both nodes have overlapping constraints and parameters like bend, stretch, mass, drag?
-Is there any way to control mass via attributes on the original meshes? Or is there any other way around ?

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