RustyMac2020 Posted November 18, 2018 Share Posted November 18, 2018 (edited) Hi all So I have a question about the new versions of the For-Each node, particularly the Numbers one, I have been following a tutorial from Anastasia Opera, and during the tutorial she uses a For-Each subnetwork node now I understand what this node is doing collecting the data from the box_id, Anastasia also gave the node a stamp name which will be used a bit later on for a blast node to specifically target some points following the local path hence why the stamp name was given to the For-Each Subnetwork node in order to lead a path towards a node that contains specific points with a number that is less than 3 which I understand is the point number and can also see it infant of me.... but now here is where I get confused in the new version of Houdini 17 the Subnetwork node has been disabled and be re-enabled but instead I would like to understand what on earth is up with the new For-Each Numbers node, it has some weird dodgy layout that just throughs me right off!! I would not mind trying to re-create the tutorial using this new node but its proving to be a challenge as I have no idea where to place the nodes that help in set things up for procedural modelling which I have tried to place things in myself but ended up with nothing but more errors. if someone could please help that would really awesome and I would really appreciate it. Kindly Ahmet .B Edited November 19, 2018 by RustyMac2020 I wanted be a bit more clear so I edited it down to a more readable version Quote Link to comment Share on other sites More sharing options...
Spike Posted November 19, 2018 Share Posted November 19, 2018 (edited) I guess you are talking about the lake house tutorial. There are two things to consider when you setting up the foreach number node to get the same result: first you have to set the method in the foreach_begin node to fetch feedback - to get the last result as input. Second: Instead of the stamp expression you have to use detail expression to access the iteration attribute in ur metadata node: detail("../foreach_count", "iteration", 0) -> this way you get the "id" of every iteration Hope this helps Edited November 19, 2018 by Spike 1 1 Quote Link to comment Share on other sites More sharing options...
RustyMac2020 Posted November 20, 2018 Author Share Posted November 20, 2018 Hi Spike Thank you for getting back to me so quick and sorry for the late reply, I seem to still be having problems do I still need the VEX code on the wrangle node if you have seen the tutorial she writes a huge pile of code would this have been useful in helping run things smoother with the old For-Each Subnetwork node? or does the attribute wrangle VEX code still work with this new method of nodes in Houdini 17 ? Kindest Regards Ahmet .B Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 20, 2018 Share Posted November 20, 2018 Everything in the old foreach subnets can be done with the new ones, in slightly different ways (which will make more sense/are more flexible in the long run, than the old one) if you want an introduction to the new foreach logic, you can always watch Jeff's tutorial: 1 Quote Link to comment Share on other sites More sharing options...
Spike Posted November 22, 2018 Share Posted November 22, 2018 On 20/11/2018 at 1:13 AM, RustyMac2020 said: Hi Spike Thank you for getting back to me so quick and sorry for the late reply, I seem to still be having problems do I still need the VEX code on the wrangle node if you have seen the tutorial she writes a huge pile of code would this have been useful in helping run things smoother with the old For-Each Subnetwork node? or does the attribute wrangle VEX code still work with this new method of nodes in Houdini 17 ? Kindest Regards Ahmet .B if you want to stick to her workflow you can stick to her implementation - also of the vex code - just use detail() instead of stamping and the new setup in the foreach nodes - the major part stays the same 1 Quote Link to comment Share on other sites More sharing options...
RustyMac2020 Posted October 16, 2019 Author Share Posted October 16, 2019 On 22/11/2018 at 12:40 PM, Spike said: if you want to stick to her workflow you can stick to her implementation - also of the vex code - just use detail() instead of stamping and the new setup in the foreach nodes - the major part stays the same Hi Spike, thank you for all your support so far, it has been some time since i last posted and want to thank you once again, I had to take a long break from trying to replicate the lakehouse tutorial due to some obstacles & university being in the way, however I have been contemplating and have started the tutorial back up again as seeing as I payed for it I might as well finish it. However, I am still having a hard time trying to fit and integrate some of the old workflow methods Anastacia uses in Houdini 16 into the more standardized version of houdini 17, mostly the For-Each Loop the more I watch the tutorial and try to think about recreating it in Houdini 17 the more daunting it gets, I have followed your example you posted and I understand it with simple geometry, additionally when I have to change it for the more complex looking stuff it is then that it confuses me the most, I will try not to give up and will go forwards with this, moreover, I hope to hear from you again this year 2019 Kind Regards Ahmet.B Quote Link to comment Share on other sites More sharing options...
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