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referencing specific frame in alembic for Vellum solve


art3mis

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Trying to  create some simple clothes using vellum with an imported figure that is animated in an alembic. The problem is there is no T-pose at the beginning of my animation which I believe is necessary for Vellum to do the initial solve when clothes(a dress in this case) are first simulated using the Cloth Constraints.

There is only something approximating a T-pose part way thru my animation.

So how do I 'freeze' this frame part way thru my alembic that I can reference for my Vellum solve?

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here's my approach using stash, no ideal t-pose ? well just do what you gotta do to get things started in a similar pose...

If you don't like stash...your loss. To me, it's incredibly useful for creating an initial state to start your sim.

 

Edited by Noobini
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23 minutes ago, Noobini said:

...If you don't like stash...your loss....

nothing directly against Stash SOP, it has it's uses and even in this case it may be a matter of preference

but personally if Timeshift allows me to stay procedural and also keep my hip file size down I'd call it a win-win rather than loss

 

obviously holding just one frame and blending from it is just an example based on the original post, much more robust is to directly load t-pose and blend from there if the animation cache doesn't have it, since just freezing similar frame from animation may still need some cloth adjustments, which is not a good workflow

Edited by anim
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