BlackPariah Posted January 20, 2019 Share Posted January 20, 2019 Hello! I'm messing around with bullet constraint networks and I can't figure out how to connect a bunch of points to a single point... basically one source point and multiple paths from it towards each packed piece. Connect adjacent node doesn't have this behaviour. The idea is to connect a fractured packed geo with many points/parts to a non fractured packed geo that has just 1 point/part. I know this will requre some kind of wrangle & coding is not my strong point :| ... any help woud be appreciated! Thank you for your time I appreciate it! Attatched a simple scene, it's just missing the 2nd constraint network. polyline_constaint.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 20, 2019 Share Posted January 20, 2019 I had a quick go, but I think it's 'clunky' cos I'm no Vexpert. Think someone else can do much better. There's 2 methods, by loop and wrangle (I've changed display mode in your Assembles to see the points easier) vu_polyline_constaint.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 20, 2019 Share Posted January 20, 2019 Take a look at this thread 1 Quote Link to comment Share on other sites More sharing options...
BlackPariah Posted January 20, 2019 Author Share Posted January 20, 2019 Thank you Noobini The new constraint works in dops but it doesn't behave as expected... but regardless, that's a different problem. I mostly just wanted to know how to go about connecting 1 source point to many points and both your example are very helpful! Sepu: Also very helpful! Thank you guys!! Quote Link to comment Share on other sites More sharing options...
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