rayinvan Posted June 1, 2006 Share Posted June 1, 2006 I am about to work with a Student getting his SoftImage Xsi camera information into Houdini. Xsi Cam to Houdini I guess. Has anyone got any pointers that might save us a lot of work sorting this out on our own. Its seem pretty much a given that will read the data into Chops, that will be easy. I am just wondering about the best way to export it from SoftImage and then is there any differences we will need to be aware of in terms of SoftImage's apeture settings and that sort of thing. If anyone has been through this, your advice would really be appreicated. Thanks Ray Quote Link to comment Share on other sites More sharing options...
rayinvan Posted June 1, 2006 Author Share Posted June 1, 2006 (topic merged by Jason) Quote Link to comment Share on other sites More sharing options...
kubabuk Posted June 1, 2006 Share Posted June 1, 2006 Hi Ray, You can try this link: ttp://www.motionblur.it/link.asp?ID=2 These are couple of scripts to exchanchge camera information between 3dsMax and other software - as far as I remember it was Maya and XSI... I think it is good for start, to see how XSI deals with parsing parameters to a txt file. Than, as you mentioned I would load this data through CHOPS - it's pretty simple. It was the way I exchange camera info between MAX and Houdini. Cheers! Kuba Quote Link to comment Share on other sites More sharing options...
symek Posted June 1, 2006 Share Posted June 1, 2006 as always, best place you can start is wiki: http://www.odforce.net/wiki/index.php/SoftImageXSIToHoudini plus plenty of answers for your question at: Houdini/XSI Forum page what a surprise! cheers, SY Quote Link to comment Share on other sites More sharing options...
Nico D. Posted June 1, 2006 Share Posted June 1, 2006 as always, best place you can start is wiki:http://www.odforce.net/wiki/index.php/SoftImageXSIToHoudini plus plenty of answers for your question at: Houdini/XSI Forum page what a surprise! cheers, SY 28234[/snapback] Hi, I rewrote this script> http://www.odforce.net/wiki/index.php/SoftImageXSIToHoudini in Jscript for exporting animation from xsi. var mySelObj= getValue ("selectionList"); Camera = mySelObj; // Start Frame Start = getValue("PlayControl.In"); // End Frame End = getValue("PlayControl.Out"); //------------------------------------------------------------------ // FUNCTION //------------------------------------------------------------------ function Export_HoudiniCam(Camera, iFile, Start, End) { XSI = Application; //abro el file para escritura var fso; fso = new ActiveXObject("Scripting.FileSystemObject"); file = fso.CreateTextFile(iFile); for (var i=Start;i<=End;i++) { XSI.SetValue("PlayControl.Current", i, "") //Get Positions at current time Posz = XSI.GetValue( "Scene_Root." + Camera + ".kine.global.pos.posz", i); Posx = XSI.GetValue( "Scene_Root." + Camera + ".kine.global.pos.posx", i); Posy = XSI.GetValue( "Scene_Root." + Camera + ".kine.global.pos.posy", i); //Get Rotations at current time Roty = XSI.GetValue( "Scene_Root." + Camera + ".kine.global.roty", i); Rotx = XSI.GetValue( "Scene_Root." + Camera + ".kine.global.rotx", i); Rotz = XSI.GetValue( "Scene_Root." + Camera + ".kine.global.rotz", i); //Gather all the Positions and format for writing Pos = Posx+"\t"+Posy+"\t"+Posz+"\t"; //Gather all the Rotations and format for writing Rot = Rotx+"\t"+Roty+"\t"+Rotz+"\t"; // Information to write Info = Pos + Rot; // Write Info to file and enter a new line file.writeLine (Info + "\n"); } file.close(); logmessage ("Done. Data was exported to: "+iFile); return 1; } //------------------------------------------------------------------ // FUNCTION CALLER //------------------------------------------------------------------ //obtengo el file donde grabar la data var oUIToolkit = new ActiveXObject("XSI.UIToolKit"); var oFileBrowser = oUIToolkit.FileBrowser; oFileBrowser.DialogTitle = "Select a file"; oFileBrowser.InitialDirectory = "\\"; oFileBrowser.Filter = "Houdini Channel File(*.chan)|*.chan||"; //oFileBrowser.Filter = "*.chan"; oFileBrowser.ShowSave(); var myFile=oFileBrowser.FilePathName; Export_HoudiniCam(Camera, myFile, Start, End); Quote Link to comment Share on other sites More sharing options...
Waasha Posted June 27, 2013 Share Posted June 27, 2013 Hello! I have a noob question - I'm trying to get my animated (plotted) camera from Softimage to Houdini, but FBX and Alembic don't work - the camera gets imported facing in the wrong direction. So I tried this approach and I have the *.chan file with my camera data from Softimage (big thanks for the script, gaucho) and I created the CHOP network and inside I loaded the camera data with the file op. Now what? How do I apply this data to the camera? I know this is a simple one, but I didn't find the info anywhere... Thanks! Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted June 29, 2013 Share Posted June 29, 2013 There's a couple ways to do that. You can use an export chop to override parameters on a camera object. Or put expressions in the parameters of the camera object you want to use. Usually I use expressions, in this case you'd probably want to use the "chop()" expression. So in for example the tx parameter of your camera you could put: chop("/ch/ch1/node_name_to_pull_info_from/channel_name_to_reference"). Quote Link to comment Share on other sites More sharing options...
eistan Posted October 13, 2014 Share Posted October 13, 2014 jkunz07Can you show an example (screen capture) how should it looks? Quote Link to comment Share on other sites More sharing options...
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