nikolaidigital Posted April 28, 2019 Share Posted April 28, 2019 Hi everyone, i got a question and can't figure a way out. Imagine a bottle, and a mesh that perfectly fits into that bottle. I want to convert the mesh into a flip fluid and when i turn on gravity i want it to be as big as before. So my bottle is filled. The reason why i want that, is that I have a drop coming from above and falling into that bottle. When it collides with the fluid inside the bottle, I want a little splash and then the sim is done. How can i get a filled bottle that stays filled after I turn on the Sim. Maybe someone got the same problem or a solution, but i can't get my head around it! Thanks and Cheers! Quote Link to comment Share on other sites More sharing options...
Andrea Posted April 28, 2019 Share Posted April 28, 2019 If the geoemtry fits perfectly, it should keep the volume almost perfectly. Could it be that there is something wrong with the collision geometry? Maybe you can simulate it using a flat tank and after the simulation mesh the fluid as it's inside the bottle, of course if the bottle is not in movement but static. Quote Link to comment Share on other sites More sharing options...
nikolaidigital Posted April 29, 2019 Author Share Posted April 29, 2019 Yes, I made a simpler Setup and now it worked. Thanks! Quote Link to comment Share on other sites More sharing options...
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