MIguel P Posted June 22, 2006 Share Posted June 22, 2006 Well, I've done a little scene inspired in powerade commercial by Digital Domain. I've broken the model with arround 100 boolean operations, the animation is Maya, and Houdini dynamics (rbd glue) I hope that it likes you. shattered.zip Quote Link to comment Share on other sites More sharing options...
djorzgul Posted June 22, 2006 Share Posted June 22, 2006 heheh nice and funny maybe you can add fracture on fingers too... Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted June 22, 2006 Share Posted June 22, 2006 eheheh yeah really nice and funny cool job, I was also planning doing a similar test some day Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 23, 2006 Author Share Posted June 23, 2006 Thanks. Now with some fractal noise shattered2.zip Quote Link to comment Share on other sites More sharing options...
Jason Posted June 23, 2006 Share Posted June 23, 2006 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 23, 2006 Author Share Posted June 23, 2006 Thanks Jason. And now with some small debris. shattered3.zip Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 23, 2006 Author Share Posted June 23, 2006 Now I've put camera movement and I've modified the small chunks movement because in the last video its bounce too much. shattered4.zip Quote Link to comment Share on other sites More sharing options...
djorzgul Posted June 23, 2006 Share Posted June 23, 2006 can you elaborate a bit about techniques you used? I supose that everything is based on ideas in dynamic tutorial from side fx's web site, but still I am interested in your workflow, if it's ok for you to share it of course. thanks. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted June 23, 2006 Share Posted June 23, 2006 yeah me too I am interested specially on the Shatter side... i did a test with a human head.. and i did my "subnet" for semi-automatic shatter..(a cut for every subnet which with couple of trick can be turned into a HDA.. one day maybe)... but i'm interested on how you did it cheers.. good job again Quote Link to comment Share on other sites More sharing options...
Overload Posted June 26, 2006 Share Posted June 26, 2006 Yea man looks awesome!.. I still havent found an efficient way to shatter geometry inside houidni. Maya has their excuse for it, which is actually very easy to use. I guess you could bring that geometry back in. But I was wondering if you did the shattered geometry inside houdini, and then brought it into DOPs or if you did an entirely differnt workaround. Cheers! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 26, 2006 Author Share Posted June 26, 2006 Thanks guys. Is very easy. I've used cookies to break te geometry (see an example called breaking rock), and I've put each chunk in a group and merge all. After, I put the model in a rbd glue object, very very easy. The small chunks born like particles, but the movement are dynamics (rbd fractured). Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted June 26, 2006 Share Posted June 26, 2006 Cool! Great job! Quote Link to comment Share on other sites More sharing options...
Pearl Posted June 28, 2006 Share Posted June 28, 2006 That look really cool, MIguel! 100 cookies?! Wow that is a lot. Did you have to export the BGEO and re-import it for it to work? I still don't have a good handle on DOPs simulation time. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 28, 2006 Author Share Posted June 28, 2006 No, I didn't have exported to BGEO. I'have imported directly the resultant geometry into DOPs, and the simulation time wasn't very long, after, I cache it to the disk. Quote Link to comment Share on other sites More sharing options...
liu_0083 Posted August 28, 2006 Share Posted August 28, 2006 It's great ! I wonder if you also did the motion entirely in Houdini. Is it heavy with the cookies if so ? Quote Link to comment Share on other sites More sharing options...
schyzomaniac Posted August 28, 2006 Share Posted August 28, 2006 Hi everybody, I'm new to this forum and new to Houdini, so please bare with me. But I also got a couple of questions concerning this shot, and I hope someone can answer them briefly. I took a look at the cookie/rock example and so far I understand this. Also the glueing part (well... in theory at least). But what puzzles me are the following steps. I would assume that after those steps mentioned above you now rig and skin the character, then animate it. If so - how can you tell Houdini when to "remove" the binding from the bones and calculate the dynamic simulation? Or is your shot done in a completly different way? And - what did you animate in Maya? The "healthy" model (1 mesh), or the scattered model? And how did you bring back this animation to Houdini? cheers, Daniel Quote Link to comment Share on other sites More sharing options...
MIguel P Posted August 29, 2006 Author Share Posted August 29, 2006 Hi everybody,I'm new to this forum and new to Houdini, so please bare with me. But I also got a couple of questions concerning this shot, and I hope someone can answer them briefly. I took a look at the cookie/rock example and so far I understand this. Also the glueing part (well... in theory at least). But what puzzles me are the following steps. I would assume that after those steps mentioned above you now rig and skin the character, then animate it. If so - how can you tell Houdini when to "remove" the binding from the bones and calculate the dynamic simulation? Or is your shot done in a completly different way? And - what did you animate in Maya? The "healthy" model (1 mesh), or the scattered model? And how did you bring back this animation to Houdini? cheers, Daniel I animated the model in Maya and exported to Houdini as OBJ sequence. In Houdini, I breaked the animation last frame and imported to DOPs Quote Link to comment Share on other sites More sharing options...
exel Posted August 29, 2006 Share Posted August 29, 2006 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
liu_0083 Posted August 30, 2006 Share Posted August 30, 2006 It would be more fantastic to see it breaking while keep moving. Looking forward to hear more about that. BTW, how do u do the cookie? I mean do it procedurally, such that I can change the number of fragments instantly. Just wonder if we need to do this with Hscript or else. Quote Link to comment Share on other sites More sharing options...
Moose Posted August 30, 2006 Share Posted August 30, 2006 BTW, how do u do the cookie? I mean do it procedurally, such that I can change the number of fragments instantly. Just wonder if we need to do this with Hscript or else.I see up on the exchange now there is the Fracture asset - http://www.sidefx.com/index.php?option=com...er&Itemid=8 - that should make things easier.Nice work as always, Miguel. Quote Link to comment Share on other sites More sharing options...
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