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Captain Marvel FX?

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My best guess would be a particle sim (a lot of particles), convert them into a volume and use a pyro shader to add colors going from red, to yellow, orange and blue. Then just feed the age attribute into that ramp on the shader. You will have to play with the particle sim a lot and I'm sure it's not just one basic sim creating the effect. You do have to understand replicating an effect from a Marvel movie isn't going to be a 5 minute thing.

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