isah_voodoo Posted June 11, 2019 Share Posted June 11, 2019 hello people. How can I properly orient the bounding box to the emitter in h17? In h16 I would use the position node in dops to rotate it and it worked fine... but when I use the position node in h17 it also rotates the emitter along with it. How can I get it to only rotate the bounding box and not the emitter in h17? When I use the old fluid source node it works fine but the new fluid source in h17 has the problem. thank you bb_orient.hip Quote Link to comment Share on other sites More sharing options...
Deviner Posted June 12, 2019 Share Posted June 12, 2019 Hey Isah, I got the same result in both cases (just the container rotates) which houdini version do you use? Quote Link to comment Share on other sites More sharing options...
isah_voodoo Posted June 13, 2019 Author Share Posted June 13, 2019 @DevinerHey. Thanks for the reply. The problem is in h17 because of the new source volume node in dops. If you use the old source volume node from h16, it will work. My goal is to get it to work with the new source volume node in h17. Thank you Quote Link to comment Share on other sites More sharing options...
isah_voodoo Posted June 14, 2019 Author Share Posted June 14, 2019 anyone? Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted June 15, 2019 Share Posted June 15, 2019 quite a bugger right?. wait till you work with vector fields. its the sopmergefield dop, i did mention a request to provide a "transform by position option". any ways you can just use a gasfieldwrangle with a volumesample/volumesamplev to get your sources. or a sopsolver with an objectmerge sop set as "into this object" to avoid it. it shouldnt be that much of a problem Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted June 15, 2019 Share Posted June 15, 2019 (edited) pointposition_orientation_compensation_solution_demonstration.hipnc Edited June 15, 2019 by willow wafflebeard Quote Link to comment Share on other sites More sharing options...
logix1390 Posted June 15, 2019 Share Posted June 15, 2019 (edited) . Edited June 15, 2019 by logix1390 Quote Link to comment Share on other sites More sharing options...
isah_voodoo Posted June 15, 2019 Author Share Posted June 15, 2019 @willow wafflebeardThank you I will check it out ! Quote Link to comment Share on other sites More sharing options...
smallbird Posted June 20, 2019 Share Posted June 20, 2019 On 6/15/2019 at 8:15 AM, willow wafflebeard said: pointposition_orientation_compensation_solution_demonstration.hipnc But that wasn't the issue? Oriented bounding box(es). As in smoke trail bounding boxes following some curve being oriented instead of no orientation thus most of the time expensive and inefficient. I needed oriented bounding boxes and also found out what had worked no longer does. Like this by trzanko. Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted June 21, 2019 Share Posted June 21, 2019 (edited) the box that i made from an instance point actually had an orientation, its defined by the @N = {1,0,0}, and @pivot, with this you can do something like that video, apart from the resize timing. can't share the file for this, but like i said apart from the timing, thats all you need. mine is a little different since im creating the boxes at rest field solves, so i can plant a noise later. Edited June 21, 2019 by willow wafflebeard added image 1 Quote Link to comment Share on other sites More sharing options...
smallbird Posted June 25, 2019 Share Posted June 25, 2019 On 6/21/2019 at 12:10 PM, willow wafflebeard said: the box that i made from an instance point actually had an orientation, its defined by the @N = {1,0,0}, and @pivot, with this you can do something like that video, apart from the resize timing. can't share the file for this, but like i said apart from the timing, thats all you need. mine is a little different since im creating the boxes at rest field solves, so i can plant a noise later. Nice to see it's doable. Too bad you can't share the hip. But how is the orientation grabbed in the actual dop? Are there any extra nodes or does the smokeobject actually read the orientation? Because I'm pretty sure I had orient and defined @N, @up and even @side. As pointposition that is used in the tutorial by trzanko didn't work for me which is what I tried. Quote Link to comment Share on other sites More sharing options...
trex92 Posted June 28, 2019 Share Posted June 28, 2019 @willow wafflebeard Any chance you can share a generic example of this? Instead of exact hip file? Quote Link to comment Share on other sites More sharing options...
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