robertolee Posted June 13, 2019 Share Posted June 13, 2019 Hi guys, i have been trying to learn more deeply and gain more knowledge about constraints and clusters. Do you know how to achieve this kind of effect? If i want to break some red pieces when they hit to ground can i use constraint with this effect? anyone want to show with basic setup? Thanks. Quote Link to comment Share on other sites More sharing options...
nuki Posted June 14, 2019 Share Posted June 14, 2019 Like this! Steven Knipping got a great series on Bullet / RBDs. Credits to him for the method showcased in the attached file. clustered_glue.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 14, 2019 Share Posted June 14, 2019 You can set up constraints pretty easy with RBD Cluster SOP and RBD Constraint Properties SOP. If you switch the Cluster Type on RBD Cluster to "Group Constraints" it sets up groups for you, so you can have different constraints for the clusters and between clusters for example. 1 Quote Link to comment Share on other sites More sharing options...
robertolee Posted June 16, 2019 Author Share Posted June 16, 2019 thanks guys little bit confusing but thanks for your help Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted June 16, 2019 Share Posted June 16, 2019 There are some great tutorials on this but the cluster SOP is what you need for RBD. Quote Link to comment Share on other sites More sharing options...
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