Masoud Posted June 20, 2019 Share Posted June 20, 2019 (edited) Hi guys; I would like to learn about how to use Ocean tools + Flip FLUID to create a scene like " Whale jump ", so I started with a very basic scene like a sphere jumping out of ocean... In ocean shelf tools I tried "Guided ocean layer". It works fine, but 1) I don't know how could I expand the ocean surface without expanding flip tank. 2) Ocean if a flat surface, but Flip Fluid makes a thick mesh and I just need the surface of it. Thanks. OceanAndFlipFluid_01.hip Edited June 20, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
Masoud Posted June 20, 2019 Author Share Posted June 20, 2019 (edited) According to Houdini docs: FLAT TANK: Useful for any calm water simulations that don’t require waves, or for simulations that are going to displace a lot of water, such as a whale moving around and jumping out of the water. Hmm , It seems "Flat Tank" is a better choice. So I will try "Ocean Flat Tank"... Edited June 20, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted June 20, 2019 Share Posted June 20, 2019 Watch this one https://www.pluralsight.com/courses/houdini-intermediate-ocean-fx There`s 10 day free trial Quote Link to comment Share on other sites More sharing options...
Poetsofthefall Posted June 21, 2019 Share Posted June 21, 2019 If you wand the ocean extended. If the 1st image is what you've meant. ... 2nd Image is where to do it.... Hope this helps... Quote Link to comment Share on other sites More sharing options...
Masoud Posted June 23, 2019 Author Share Posted June 23, 2019 On 6/21/2019 at 11:53 PM, Poetsofthefall said: If you wand the ocean extended. If the 1st image is what you've meant. ... 2nd Image is where to do it.... Hope this helps... Thank you, it works now. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted June 24, 2019 Share Posted June 24, 2019 What I found, the best way is create two separate meshes for flip and for ocean and blend them at compositing. Because extension with particlefluidsurface node takes long time and often weird result... 2 Quote Link to comment Share on other sites More sharing options...
Masoud Posted June 29, 2019 Author Share Posted June 29, 2019 On 6/24/2019 at 9:04 PM, tamagochy said: What I found, the best way is create two separate meshes for flip and for ocean and blend them at compositing. Because extension with particlefluidsurface node takes long time and often weird result... Good tip, thank you. Quote Link to comment Share on other sites More sharing options...
Poetsofthefall Posted July 3, 2019 Share Posted July 3, 2019 On 6/24/2019 at 10:04 PM, tamagochy said: What I found, the best way is create two separate meshes for flip and for ocean and blend them at compositing. Because extension with particlefluidsurface node takes long time and often weird result... Totally agree. Quote Link to comment Share on other sites More sharing options...
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