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How could I control shape of fire to achieve a matches flame?


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Hi;

I tried to achieve a smooth shape and calm fire as a matches flame, but as you can see in image bellow my fire is in a crazy shape..!

How could I control shape of fire to make it smooth?

 

Any comments will be appreciated.

Thanks.

flame.jpg

Edited by Masoud
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as a start turn off any disturbance, turbulence, shredding, sharpening, confinement, play with Temperature diffusion, maybe add a gasblur if you are still unhappy

use that as a base and shape the sim from there

Edited by 3dome
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This is a great tutorial for candle flame. It's not in English, but easy enough to follow along. If I remember correctly the "Timescale" setting of your pyro sim is one of the most important parameters for getting away from that campfire look.

 

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Honestly, it doesn't make much sense to use pyro for a simple candle flame. Just make the shape procedurally out of polygons or whatever, use procedural noise / bending / etc to wobble the shape, then render it as a volume. You can always do a secondary pyro sim for smoke if you need smoke. It'll be a bazillion times faster to iterate on this way.

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