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Bullet Impacts


MIguel P

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Hey Miguel,

This looks a lot better much more realistic. I think the last thing you need to add is the fractal patterns for a certain amount of shatter on the surface of the object struck based on a ductile value which basically says how brittle the surface is to determine the intensity of the fractal shatter pattern.

Cheers,

Nate Nesler

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  • 1 month later...
Hey Miguel, that's pretty cool! :)

BTW, what does it mean to be "based on Daniel P. Ferreira's Impact System tool" ? What's this other impact system that you speak of?

Thanks edward :)

What I mean is that my system is inspired on a similar tool made by Daniel P. Ferreira (danielpferreira in this forum) in 3ds MAX. You can see his video here: http://www.danielpferreira.com/reel/r2005/...ystem6_4000.avi

Alvin Yap (GallenWolf in this forum) also made a tool for MAX based on Daniel's system.

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