patremblay Posted July 19, 2019 Share Posted July 19, 2019 Hi, is there a way apart from rocket science to control the area affected by pop forces, for example adding a spherical soft falloff to a pop wind node or a noise-based falloff? Thanks! Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 19, 2019 Share Posted July 19, 2019 Use VEX in those nodes, find distance, fit it and multiply to force. Quote Link to comment Share on other sites More sharing options...
Sepu Posted July 19, 2019 Share Posted July 19, 2019 If you want something more visual you could always use the Mops Fall-offs or I believe in 17.5 H also add it a falloff node, which in my opinion isn't that great or you also have Lynx by Luca https://www.motionoperators.com/ 1 Quote Link to comment Share on other sites More sharing options...
patremblay Posted July 22, 2019 Author Share Posted July 22, 2019 Thanks guys! Quote Link to comment Share on other sites More sharing options...
patremblay Posted February 6, 2020 Author Share Posted February 6, 2020 Update: the new Mask from geometry node comes in pretty handy for a more intuitive falloff control (and other uses)... Quote Link to comment Share on other sites More sharing options...
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