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patremblay

Pop forces falloff options

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Hi, is there a way apart from rocket science to control the area affected by pop forces, for example adding a spherical soft falloff to a pop wind node or a noise-based falloff?
Thanks!

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Use VEX in those nodes, find distance, fit it and multiply to force.

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If you want something more visual you could always use the Mops Fall-offs or I believe in 17.5 H also add it a falloff node, which in my opinion isn't that great or you also have Lynx by Luca 

https://www.motionoperators.com/

 

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