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The Book of Shaders in Houdini Vex


Librarian

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Hi People!

this has a lot of potentials I think
sources ----

https://github.com/JosephFiola/BookofShadersHoudiniVex

https://thebookofshaders.com

Joseph

"While Houdini does support GLSL code to render shaders into the viewport, I have not implemented this yet. For now these examples are only visible in the render view using the Ray Tracing render engine."

:wub:We have examples for 2 and 5 chapters .....if you plug inline-code in CD  on Point Vop, you can see everything..and its easy to manipulate..

 

I am interested to know some process ( Just what to change ) and appreciate help with this.

converting  rest of some chapters  like patterns :wub:  for example  to inline code

https://thebookofshaders.com/09/

https://thebookofshaders.com/08/

 

 

Thanx

 

 

 

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yes now we gonna have fun:wub:
https://serano-vfx-lab.hatenablog.com/entry/2020/07/13/170212

 

and link for TouchDesigner for BOOK of SHaders ...just to have near hand (maybe we just need to change a little bit a code ) how knows??!??!? :wub:
https://github.com/raganmd/BOS-in-TouchDesigner

Edited by Librarian
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I know Flowmap shader I have example I can find Tutos on internet about That subject  ..
 I can't find anything about
Development/otls/shop_motionvector_shader.hda

SOLVED

Anyone Help.... Pointing me at right direction ??

 

 

Wire251101008.gif

FLOWMAPSRLE1.hiplc

Wire2511010082544.gif

Edited by Librarian
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