vinyvince Posted July 30, 2021 Share Posted July 30, 2021 Im curious.... Might i ask you how is the GPU/XPU side of Arnold has improved with the release? Compared to other render like Redshift? thanks Quote Link to comment Share on other sites More sharing options...
schwungsau Posted July 30, 2021 Author Share Posted July 30, 2021 you can't compare anrold to a only-gpu renderer.. also arnoldGPU is under no obligation to compete with it. arnoldCPU is easy-to-use heavy-duty production renderer. arnoldGPU goal is to have 100% features and flexibility of arnoldCPU. (similar what pixar with renderman does) redshift/octane be always faster. but arnold GPU takes no compromise in flexibility and quailty. not blackbox shader for volumes etc.. but otherwise arnoldGPU is making huge steps forwards! SSS and hair is gettign superfast, still volumes is really slow. Quote Link to comment Share on other sites More sharing options...
schwungsau Posted July 30, 2021 Author Share Posted July 30, 2021 i dont compare redshift/ arnold etc directly, because for private projects i don't care if have to wait 1 minute or 4 minutes for a rendering, but i love my flexibility and quality of a renderer.... Quote Link to comment Share on other sites More sharing options...
schwungsau Posted July 30, 2021 Author Share Posted July 30, 2021 more SSS tests witrh arnold: Quote Link to comment Share on other sites More sharing options...
schwungsau Posted July 30, 2021 Author Share Posted July 30, 2021 displacements tests with arnold on polygons.... Quote Link to comment Share on other sites More sharing options...
schwungsau Posted July 30, 2021 Author Share Posted July 30, 2021 volume displacements Quote Link to comment Share on other sites More sharing options...
schwungsau Posted July 30, 2021 Author Share Posted July 30, 2021 (edited) export to luxRender Edited July 30, 2021 by schwungsau Quote Link to comment Share on other sites More sharing options...
schwungsau Posted August 9, 2021 Author Share Posted August 9, 2021 (edited) older but the arnold GPU and openIO denoiser... fractal landscaping Edited August 9, 2021 by schwungsau Quote Link to comment Share on other sites More sharing options...
schwungsau Posted August 11, 2021 Author Share Posted August 11, 2021 water surface with anrold GPU Quote Link to comment Share on other sites More sharing options...
schwungsau Posted August 11, 2021 Author Share Posted August 11, 2021 (edited) testing rendering in Gaffer vanilla, fast and simple to setup... Edited August 11, 2021 by schwungsau Quote Link to comment Share on other sites More sharing options...
schwungsau Posted August 11, 2021 Author Share Posted August 11, 2021 (edited) and now going trying use the new buggenerator .. ahh solaris if hot crashing its failry easy to setup, i have to see how i can pass add sahder variation to the instancer.... it an arnold render: Edited August 11, 2021 by schwungsau Quote Link to comment Share on other sites More sharing options...
schwungsau Posted August 11, 2021 Author Share Posted August 11, 2021 the color jitter node from Arnold comes in very handy for shader variations with the instancer. no need to create extra attributes. Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 13, 2021 Share Posted August 13, 2021 Submit the issue to Sidefx please. Maybe you dd something wrong , or is the support of Arnold in Solaris. Solaris is commonly used to manage USD pipeline in some major studio? Whe, doing you render test, you should also comment when kid of render time, machine spec and sampling your are using, it will make more sense... Quote Link to comment Share on other sites More sharing options...
schwungsau Posted August 13, 2021 Author Share Posted August 13, 2021 5 hours ago, vinyvince said: Submit the issue to Sidefx please. Maybe you dd something wrong , or is the support of Arnold in Solaris. Solaris is commonly used to manage USD pipeline in some major studio? ahh nope.....its not used in mayor studio's Quote Link to comment Share on other sites More sharing options...
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