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Flattening Particle Fluid Surface Problem [SOLVED]


sipi

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Hey everyone!

I have a simple hiRes flip simulation with a boat, but I can't mesh it properly. On random frames the middle part is disappears, and I have no idea why. I managed to figure it out it's somehow coming from the Flattening Geometry option but I couldn't solve the problem.

Do you have any ideas?

badFrame.png

goodFrame.png

Edited by sipi
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12 minutes ago, dleonhardt said:

Hello sipi

the first thing I would try is to decrease the "Region Voxel Scale" parameter, under the "Regions" tab.

Hi dleonhardt,

Unfortunately it didn't solve it. The deafult value is 4, I tried it with even 0.2 but it didn't help. (lower numbers than that blew up the computer)

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2 hours ago, celd said:

Hi, I came across this problem couple of times, go inside the particlefluidsurface/FLATTEN and after "flatten_geo" vop drop down a Poly Fill. This should fix your problem.

It solved. Thank you very much!!!

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