CinnamonMetal Posted February 9, 2020 Share Posted February 9, 2020 How can I create the extruded shapes rounded squares and create the cut off area to where the extruded black squares are created as seen in the white areas ? I'd like to have control as to how round the black squares will be ? If I create a grid, and loop over each primitive and add more points to each primitive edge, that will give me more points to work with; but I don't know how I will create the rounded shape, also keeping the shape to only all quads. Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted February 9, 2020 Share Posted February 9, 2020 you can enable a bevel scale as a point attribute on the polybevel. this can give you a nice rounded bevel at the top and a hard square edge at the bottom. Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 11, 2020 Author Share Posted February 11, 2020 If you mean as such, I'm getting the round edges along the side. As well I'd like to deform the edges of the primitive make them have some roundness. Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted February 11, 2020 Share Posted February 11, 2020 you can also try subdivision with vertex/edge crease. Here is an example. bevel_extrude_subdiv.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 11, 2020 Share Posted February 11, 2020 here's a tip: start with a square, bevel the corners, this gives you ULTIMATE control over the smoothness of the 4 corners. Extrude up. Use this as your building block. Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 11, 2020 Author Share Posted February 11, 2020 I assume you made the outline and did something similar to this. Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 11, 2020 Share Posted February 11, 2020 (edited) the sole shape is just a curve->boolean Master building this building block first...the rest is just replication, boolean. Edited February 11, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 11, 2020 Author Share Posted February 11, 2020 Are you saying, you take a cube; then curve boolean the cube based on the curve to get the shape ? Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 12, 2020 Share Posted February 12, 2020 Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 12, 2020 Author Share Posted February 12, 2020 You simply created one cube and duplicated per primitive on the grid; if so, how ? There is one twist, what if; rather then the squares be perfectly vertical and horizontal as they are on a grid, the cubes are angled ? Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 12, 2020 Share Posted February 12, 2020 Angle Shmangle...as I said, master the building of your basic building block...cram as many customisations as poss into ONE unit of building block, then copy it a hundred times rather than having 100 separate studs and try to bevel, extrude, rotate, bool 1 Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 12, 2020 Author Share Posted February 12, 2020 I understand the duplicating but what was your method of the base of the building block ? Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 12, 2020 Share Posted February 12, 2020 did you make an actual start from beveling a square grid, extrude, like I suggested ? it's not that hard....and it would help if you upload your actual progress/effort, just me personally, I'd be more inclined to help if I see someone has put in an effort. vu_1Stud.hiplc Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 13, 2020 Author Share Posted February 13, 2020 Is this scene created in H18; as I'm experiencing errors on H17.5 ? Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 13, 2020 Share Posted February 13, 2020 yep 18.0.287.....all basic nodes, Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 13, 2020 Author Share Posted February 13, 2020 (edited) All the parameters are not readable, why I ask. All I see is a simple square cube. Your scene has a merge instead of a polybevel, unless that is the issue in relation that it is a H18 scene. Edited February 13, 2020 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
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