Masoud Posted February 17, 2020 Share Posted February 17, 2020 Hi; In a multi pieces geometry, how can I transfer attributes like UV, piece by piece? Actually I need to UV each piece procedurally in a fixed (rest) version of geometry, and then transfer UVs to deformed version of each piece. Thanks for helping. Transfer_UV_Piece by Piece.hip Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 17, 2020 Share Posted February 17, 2020 Attribute Copy SOP. Quote Link to comment Share on other sites More sharing options...
Masoud Posted February 18, 2020 Author Share Posted February 18, 2020 Thanks. Quote Link to comment Share on other sites More sharing options...
Krion Posted December 1, 2021 Share Posted December 1, 2021 (edited) I would actually like to have this functionality on the Attribute Transfer. For instance when you truly want attributes to be transfered based on distance, piece-to-piece, and when the attributes are variable per point/prim for a piece. Gonna send in an RFE.. Edit: "This is not the Attribute Copy I am talking about. But actually transfering attributes that may vary per point, from piece to piece, (pieces that may actually vary in topology also,) based on distance, like the attribute transfer does. The piece/id parameter in any node is always a big win for me. It's the best thing ever. Much faster than a for each piece loop." -RFE (ID# 117904) Edited December 1, 2021 by Krion Quote Link to comment Share on other sites More sharing options...
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