Snappy_Darko Posted April 9, 2020 Share Posted April 9, 2020 Just wondering if it's possible to get .Uasset files from UE4 into Houdini. There are some free models (Paragon models) that i'd like to play around with in Houdini, but im not sure it's even possible to import them. Thanks Quote Link to comment Share on other sites More sharing options...
anim Posted April 9, 2020 Share Posted April 9, 2020 (edited) since I imagine .uasset can store much more than just the geometry, I assume you may need to open them in Unreal and then export parts you need as FBX or something, or pass to Hengine Asset to process and save as whatever Edited April 9, 2020 by anim Quote Link to comment Share on other sites More sharing options...
pawpots Posted April 5, 2021 Share Posted April 5, 2021 On 4/10/2020 at 4:26 AM, anim said: since I imagine .uasset can store much more than just the geometry, I assume you may need to open them in Unreal and then export parts you need as FBX or something, or pass to Hengine Asset to process and save as whatever so it means your saying it's not possible? I think I have watch this somewhere that the author copy a path from unreal engine and paste it inside houdini, I maybe wrong. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted April 6, 2021 Share Posted April 6, 2021 Uassets are just containers. You can unpack them with tools like UE Viewer, granted that those Uassets aren't encrypted. If you are lucky the geometry files inside are just regular FBX. Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 6, 2023 Share Posted January 6, 2023 On 4/5/2021 at 11:53 PM, pawpots said: so it means your saying it's not possible? I think I have watch this somewhere that the author copy a path from unreal engine and paste it inside houdini, I maybe wrong. This is describing a different workflow. You use "Copy Reference" when you want to do things with Houdini Engine, like setting unreal_material or unreal_instance attribute string values. To make use of StaticMesh UAsset files in Houdini without the UAsset garbage, right click on the StaticMesh assets in Content Browser, then go to Asset Actions > Export and export as a 3D format like FBX, which you can then import into Houdini. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.