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Can i import .Uasset files (UE4 assets) into Houdini? (and if yes, how?)


Snappy_Darko

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since I imagine .uasset can store much more than just the geometry, I assume you may need to open them in Unreal and then export parts you need as FBX or something, or pass to Hengine Asset to process and save as whatever

 

Edited by anim
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  • 11 months later...
On 4/10/2020 at 4:26 AM, anim said:

since I imagine .uasset can store much more than just the geometry, I assume you may need to open them in Unreal and then export parts you need as FBX or something, or pass to Hengine Asset to process and save as whatever

 

so it means your saying it's not possible? I think I have watch this somewhere that the author copy a path from unreal engine and paste it inside houdini, I maybe wrong.

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  • 1 year later...
On 4/5/2021 at 11:53 PM, pawpots said:

so it means your saying it's not possible? I think I have watch this somewhere that the author copy a path from unreal engine and paste it inside houdini, I maybe wrong.

This is describing a different workflow. You use "Copy Reference" when you want to do things with Houdini Engine, like setting unreal_material or unreal_instance attribute string values.

To make use of StaticMesh UAsset files in Houdini without the UAsset garbage, right click on the StaticMesh assets in Content Browser, then go to Asset Actions > Export and export as a 3D format like FBX, which you can then import into Houdini.

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