BradASchreiber Posted June 4, 2020 Share Posted June 4, 2020 I have a model with several shaders I am having to rebuild for my render engine (Redshift), which does not use Principled Shaders. The model imports with several Principled shaders. These shaders import with the correct texture file. I need to rebuild shaders to match these Principled shaders. The work is easy enough, but I cannot find a way to determine which specific Principled Shaders are assigned to my individual geos. The file is a GLTF, and I have a comprehensive node tree with all geos, but the Material tab on each geo is empty. Is there a list or breakdown I can create to see what Principled Shader is supposed to be applied to each individual geo? Brad Schreiber Quote Link to comment Share on other sites More sharing options...
Midphase Posted June 5, 2020 Share Posted June 5, 2020 Did you dive into each geometry node to see if there's a Material node with the various shaders assigned? Quote Link to comment Share on other sites More sharing options...
BradASchreiber Posted June 5, 2020 Author Share Posted June 5, 2020 Yes, it does not Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted June 5, 2020 Share Posted June 5, 2020 According to the docs the glTF SOP assignes materials through primitive attributes. So I assume that you should be able to see the material assignment on the Geometry Spreadsheet. Quote Link to comment Share on other sites More sharing options...
BradASchreiber Posted June 5, 2020 Author Share Posted June 5, 2020 Thanks Dennis, I have accessed that data but it does not tie into the Geometry name, so that data does not help unfortunately. Quote Link to comment Share on other sites More sharing options...
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