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I have a model with several shaders I am having to rebuild for my render engine (Redshift), which does not use Principled Shaders.

The model imports with several Principled shaders. These shaders import with the correct texture file. I need to rebuild shaders to match these Principled shaders.

The work is easy enough, but I cannot find a way to determine which specific Principled Shaders are assigned to my individual geos. The file is a GLTF, and I have a comprehensive node tree with all geos, but the Material tab on each geo is empty.

Is there a list or breakdown I can create to see what Principled Shader is supposed to be applied to each individual geo?
Brad Schreiber

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Did you dive into each geometry node to see if there's a Material node with the various shaders assigned?

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According to the docs the glTF SOP assignes materials through primitive attributes. So I assume that you should be able to see the material assignment on the Geometry Spreadsheet.

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Thanks Dennis, I have accessed that data but it does not tie into the Geometry name, so that data does not help unfortunately.

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