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macj89

Creating redshift shader from attribute

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Posted (edited)

Hi guys! I've been hitting this wall project after project.

I am not good at scripting, but i was wondering if a script or a function could be done, or if it's a crazy idea.

Well, usually when I recieve a model from a modeler, the guy has already assigned materials to the model, that houdini will read like shop_materialpath.

Ok, now, if the model has 10 or 20 different shop_materialpath, it's really painful to check 1 by 1 the names and make 1 by 1 the shaders with the same name under the mat context.

Do you think there is a workaround in scripting to make this process automatic? What is your workflow about this subject?

Have a good day guys, if I get anything working I'll post it here, since I think it could be a really cool tool for everyone!

Edited by macj89

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This thread might help you out. 

 

 

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That looks awesome! Let's see if I can adapt it to alembics! Thanks man

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