RudyardKipling Posted July 5, 2020 Share Posted July 5, 2020 Hello party people, Is there a way to scatter points within a volume and then copy geometry to those points without having the geo intersect with each other? Right now I scatter points within a box, randomise pscale, copy an sphere to the points while running it through a for each loop with an Intersection analysis. While this works fairly decent, it's pretty slow and the spheres doesn't get as packed as I would like to. Is there a better way to do this? Thank you scatterFill_001.hiplc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 5, 2020 Share Posted July 5, 2020 Hi Rudyard, the VDB to spheres-node with 'overlapping' deactivated does that job. self_ref.hipnc 1 2 Quote Link to comment Share on other sites More sharing options...
RudyardKipling Posted July 5, 2020 Author Share Posted July 5, 2020 That works great, many thanks Konstantin! Quote Link to comment Share on other sites More sharing options...
Follyx Posted July 7, 2020 Share Posted July 7, 2020 another way to play with: intersection_grow.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 7, 2020 Share Posted July 7, 2020 this was my poorman's circles/spheres packing back in the day Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 17, 2020 Share Posted July 17, 2020 I have recorded a quick tutorial on the VDB method: 2 Quote Link to comment Share on other sites More sharing options...
StephaneS Posted September 3, 2020 Share Posted September 3, 2020 Thank you ! Quote Link to comment Share on other sites More sharing options...
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