scuy Posted July 14, 2020 Share Posted July 14, 2020 Dose anyone know how to set up AO(ambient occlusion) in redshift??? Quote Link to comment Share on other sites More sharing options...
flcc Posted July 14, 2020 Share Posted July 14, 2020 Just plug an ambient occlusion texture in diffuse Weight or where you want. Quote Link to comment Share on other sites More sharing options...
MRY Posted July 15, 2020 Share Posted July 15, 2020 in material network , RS store color to aov + AO Quote Link to comment Share on other sites More sharing options...
scuy Posted July 16, 2020 Author Share Posted July 16, 2020 (edited) Thank you advice. Is this network correct ?? Rendering image dose not change..... When i use GI , geometry corner be unclear , so i thought if add AO will be good image. 1_ this is default image. 2 with GI image. corner be unclear. *Attached file is this test file. tes.hiplc Edited July 16, 2020 by scuy Quote Link to comment Share on other sites More sharing options...
scuy Posted July 19, 2020 Author Share Posted July 19, 2020 Noone knows the way ao setting in this community?] ?? Quote Link to comment Share on other sites More sharing options...
Sepu Posted July 19, 2020 Share Posted July 19, 2020 You need to put a name on the custom Aov and it needs to match the name on the ROP. Quote Link to comment Share on other sites More sharing options...
scuy Posted July 22, 2020 Author Share Posted July 22, 2020 (edited) Dear Sepu Thank you. Now i get AO image. So finally , how to combine AO and beauty image?? Edited July 22, 2020 by scuy Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted August 9, 2020 Share Posted August 9, 2020 Of the two renders you posted, the second one with unclear corners - it's because you have reflection on in the material. The lower side of each cube is reflecting brighter geo around it, making them "unclear". It's not unrealistic - but if you want to darken it anyway, you should be able to plug the ao node into the diffuse and/or specular channel of the material. Or just composite the renders you have now Quote Link to comment Share on other sites More sharing options...
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