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scuy

redshift ambient occlusion

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Dose anyone know how to set up AO(ambient occlusion) in redshift???

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Just plug an ambient occlusion texture in diffuse Weight or where you want.

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in material network , RS store color to aov + AO

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Posted (edited)

Thank you advice.

Is this network correct ?? Rendering image dose not change.....

 

3.PNG.7cb1dd18f7351784f53888bb830df987.PNG

 

 

When i use GI , geometry  corner  be unclear , so i thought if add AO will be good image.

 

1_ this is default image.

1.thumb.png.5ca5fcf174cf29f38c00fbe3cf857e0f.png

 

 

2 with GI image.

 corner be unclear.

 

2_GI_paint.thumb.jpg.5a375414ba7eef19f23b8db744aef525.jpg

 

 

*Attached file is this test file.

 

 

tes.hiplc

 

 

Edited by scuy

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Noone knows the way ao setting in this community?] ??

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You need to put a name on the custom Aov and it needs to match the name on the ROP.

houdini_VK1ufdb3rh.png

houdini_SC6nhGMy0O.png

houdini_x9ccjmMjBZ.png

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Posted (edited)

Dear Sepu

 

Thank you. Now i get AO image.

So finally  , how to combine  AO and beauty image??

Edited by scuy

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Of the two renders you posted, the second one with unclear corners - it's because you have reflection on in the material. The lower side of each cube is reflecting brighter geo around it, making them "unclear".

 

It's not unrealistic - but if you want to darken it anyway, you should be able to plug the ao node into the diffuse and/or specular channel of the material.

Or just composite the renders you have now

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