dyei nightmare Posted July 22, 2020 Share Posted July 22, 2020 How can you do this kind of flocking? i mean, i know how to do the cohesion-separation-aligment thats not an issue ... but what i dont know is how to program collisions, so the flock system turns back very smoothly in the edges, and the process to avoid obstacles in that very smooth way, how can you do it? Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 22, 2020 Share Posted July 22, 2020 On GitHub you can find those files ...strange! now I can't find Hm Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 22, 2020 Author Share Posted July 22, 2020 that example seems like it is based on pop magnets, the thing here is that, the example i provide, seems like each agent is really aplying a turn around function, is very "delicate" in the movement Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 22, 2020 Share Posted July 22, 2020 (edited) No @dyei nightmare trust me.. those solver its inside (you can't see because its points ) popsteerwander1 popsteeralign1 popsteeravoid1 popsteerobstacle1 popsteerseek1 or just watch Asian Dude jhorikawa Edited July 22, 2020 by Librarian Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 24, 2020 Author Share Posted July 24, 2020 On 22/7/2020 at 7:45 PM, Librarian said: No @dyei nightmare trust me.. those solver its inside (you can't see because its points ) popsteerwander1 popsteeralign1 popsteeravoid1 popsteerobstacle1 popsteerseek1 or just watch Asian Dude jhorikawa thanks, i did many test with those nodess, and i thought those were a black boxes, pop obstacle did nothing for me, but i found another way, is basically the same logic of those nodes, i cant get yet the result of my first example but i have now a clear idea on how to achieve it, thanks a lot!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 24, 2020 Author Share Posted July 24, 2020 (edited) nah, i cant get the armonic pattern in movement he is getting, my tests are more chaotic, one thing i notice is that some people is using: vector cohesion += targetPosition; and it depends on the method; the built in tools "steer nodes" cant do the very delicate and cordinated movement of a fish crowd Edited July 24, 2020 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
Atom Posted July 25, 2020 Share Posted July 25, 2020 Check out this link, perhaps? Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 25, 2020 Author Share Posted July 25, 2020 2 hours ago, Atom said: Check out this link, perhaps? interesting!!! Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 25, 2020 Author Share Posted July 25, 2020 at this point i have this but it is not armonic and smooth as the other guy, i have chaos at the moment and i want this ............. avm_crowd_1.mp4 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 29, 2020 Author Share Posted July 29, 2020 done! i had to build it from zero Quote Link to comment Share on other sites More sharing options...
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