Jump to content

flock systems collisions and rotations


dyei nightmare

Recommended Posts

 

 

How can you do this kind of flocking?    i mean,  i know  how to do the cohesion-separation-aligment  thats not an issue ...  but what i dont know is how to  program collisions, so the flock system turns back very smoothly in the edges,  and the process to avoid obstacles in that very smooth way,  how can you do it?  

 

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

On 22/7/2020 at 7:45 PM, Librarian said:

No @dyei nightmare trust me.. those solver its inside (you can't see because its points )
popsteerwander1
popsteeralign1
popsteeravoid1
popsteerobstacle1
popsteerseek1
or just watch Asian Dude jhorikawa

fish.gif

 

 

 

thanks,  i did many test with those nodess, and i thought those were a black boxes,  pop obstacle did nothing for me, but i found another way,  is basically the same logic of those nodes,    

i cant get yet the result of my first example but i have now a clear idea on how to achieve it,

 

thanks a lot!!!!!!!!!!!!!!

Link to comment
Share on other sites

nah, i cant get the armonic pattern  in movement he is getting,  my tests are more chaotic,   one thing i notice is that some people is using: 

vector cohesion += targetPosition;   

and it depends on the method;

the built in tools "steer nodes" cant do the very delicate and cordinated movement of a fish crowd :(  

Edited by dyei nightmare
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...