Chuks Posted July 25, 2020 Share Posted July 25, 2020 I saw this video and wanted to replicate the effect for myself for and up coming project, and I wonder if I could get the effect to wrap around a poly surface or mesh. Quote Link to comment Share on other sites More sharing options...
toadstorm Posted July 26, 2020 Share Posted July 26, 2020 Sure... assuming you're emitting particles from a source in some given direction, you could project the particles onto the surface using minpos() in a POP Wrangle to find the closest position on a mesh to a given point in space. Another way to do this is to start with an object that has well-defined UV texture coordinates. You can simply set @P = v@uv in a Point Wrangle (might need to promote the UVs to Point first), solve the simulation, then use Point Deform to warp your finished simulation from the UV-coordinate space back to the original world space. Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 26, 2020 Share Posted July 26, 2020 this gonna give you some ideas Quote Link to comment Share on other sites More sharing options...
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