tious13 Posted August 21, 2020 Share Posted August 21, 2020 (edited) Hi gang ! I'm stumbling across a weird issue and I'd sure like to get some insights about this. I'm trying to color a smoke simulation (having seen Steven's volume III course). But I'm getting a weird issue that I can't wrap my head around. Basically my color field gets contaminated and the disease spreads on. here is what I mean: I'm using both types of pyro solvers, sparse and classic. This issue happens on both. Here is a screen of my simple scene: If you guys have any idea why this is happening that would be fantastic Cheers color_smoke.hip Edited August 21, 2020 by tious13 Quote Link to comment Share on other sites More sharing options...
bunker Posted August 21, 2020 Share Posted August 21, 2020 in your volumerasterizeattributes3 node, set the voxel size to same as the other (0.05) 1 1 Quote Link to comment Share on other sites More sharing options...
tious13 Posted August 21, 2020 Author Share Posted August 21, 2020 That seems to work, THANK YOU I've been stuck for hours on this haha Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 19, 2022 Share Posted July 19, 2022 On 21/8/2020 at 4:11 PM, bunker said: in your volumerasterizeattributes3 node, set the voxel size to same as the other (0.05) thanks a lot, this helped Quote Link to comment Share on other sites More sharing options...
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