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vellum - no stretching


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On 03/10/2020 at 2:52 AM, Noobini said:

if you're stuck with what's given to you, then struts.

There's intersections here...but it's just an illustration, someone will have to do cleanups.



Ig you define the pscale attritube and set a decent value for the collision iteration, you should solve most if not all interesection problems.

If not, the detangle


Vincent Thomas   (VFX and Art since 1998, avialbe in October)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts


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my rope is gonna get compressed and it is going to be following the ship moving, which is why I used attach to geometry. 

I was using the setting below but it is still stretches a lot, with just wind velocity 10, substep 10, constraint iterations on 1000.

I wonder if more constraint iterations is the only to go if i want it to stretch less.



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