ptakun Posted December 6, 2006 Share Posted December 6, 2006 Check this link if ya don't know "Katamari Damacy" game: http://en.wikipedia.org/wiki/Katamari_Damacy In this challenge you must create the main effect from the game which is a ball which glues everything to itself Rules are simple: -glue works when it hits the object -objects can glue to other glued objects -such construction has certain resistence and can be broken when push is heavy http://lizard.neostrada.pl/katamari.mpg Enjoy Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted December 6, 2006 Share Posted December 6, 2006 ehehe pretty cool i guess i'll give it a try .. Quote Link to comment Share on other sites More sharing options...
symek Posted December 6, 2006 Share Posted December 6, 2006 brilliant ptakun! sy. PS funny would be to perform online competition on time yet! he... he... Quote Link to comment Share on other sites More sharing options...
Ratman Posted December 6, 2006 Share Posted December 6, 2006 Woot, gonna have to tackle this when i get home, you guys also might like to watch this commercial too Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted December 6, 2006 Share Posted December 6, 2006 Woot, gonna have to tackle this when i get home, you guys also might like to watch this commercial too damn! now that' crazy!! ehehehe Quote Link to comment Share on other sites More sharing options...
Jason Posted December 7, 2006 Share Posted December 7, 2006 This is an awesome challenge! Ha ha! Fun! Quote Link to comment Share on other sites More sharing options...
kumpa Posted December 9, 2006 Share Posted December 9, 2006 Check this link if ya don't know "Katamari Damacy" game:http://en.wikipedia.org/wiki/Katamari_Damacy In this challenge you must create the main effect from the game which is a ball which glues everything to itself Rules are simple: -glue works when it hits the object -objects can glue to other glued objects -such construction has certain resistence and can be broken when push is heavy http://lizard.neostrada.pl/katamari.mpg Enjoy hi! can u please give me/us some hints, i think i/we am/are a bit lost... tnx kumpa Quote Link to comment Share on other sites More sharing options...
ptakun Posted December 9, 2006 Author Share Posted December 9, 2006 hi!can u please give me/us some hints, i think i/we am/are a bit lost... tnx kumpa Hey kumpa I can't give you any hints because this is a challenge and I don't wanna spoil all fun for the others. If you really don't know how to reach this effect then wait until there will be some hips. If you wanna do this task you must know for sure stuff like: data flow in DOPs. peace Quote Link to comment Share on other sites More sharing options...
ptakun Posted December 11, 2006 Author Share Posted December 11, 2006 Hey kumpa!! check this pdf: http://www.sidefx.com/index.php?option=com...mp;p=21218& Quote Link to comment Share on other sites More sharing options...
kumpa Posted December 11, 2006 Share Posted December 11, 2006 Hey kumpa!!check this pdf: http://www.sidefx.com/index.php?option=com...mp;p=21218& WOW ! Thanks ptakun, i was completely unaware of of existence of such document. thanks a lot kumpa Quote Link to comment Share on other sites More sharing options...
MADjestic Posted December 15, 2006 Share Posted December 15, 2006 Oi, this challenge is flame-buoyant! It brings in so many aspects of DOPs usage that having it done is a kind of mini-exam in DOPs already. I am doing fine and can already make the objects stick to the ball, however I've got to make other objects stick to the whole group now. So, here are my questions: 1) is there a cheap way to check whether an object is glued to some object? 2)is there a way to predict whether an object will be torn away? Maybe check the accumulated impulse with the collision impulse strength? Thanks. Quote Link to comment Share on other sites More sharing options...
MADjestic Posted December 16, 2006 Share Posted December 16, 2006 Ahoi! Looks like I am the first here, woot! check this out: katamari.avi P.S. Forget the previous post - all questions are resolved. This challenge is superb! Thanks, ptakun! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 16, 2006 Share Posted December 16, 2006 My scene http://www.miguelperezsenent.com/Media/Tests/katamari.avi Quote Link to comment Share on other sites More sharing options...
MADjestic Posted December 16, 2006 Share Posted December 16, 2006 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
ptakun Posted December 17, 2006 Author Share Posted December 17, 2006 Wow! I'm impressed!! There will be a next stage of this challange for you. I've got an idea, but unfortunately no time at the moment, I'm really busy this week. As soon as I find some time, I'll show it to you. MADjestic and MIguel!! Good work!! Very good work! Congratulations!! :thumbsup: Quote Link to comment Share on other sites More sharing options...
ptakun Posted December 17, 2006 Author Share Posted December 17, 2006 There will be a next stage of this challange for you. http://ptakun.tmdag.com/katamari_color.mpg Quote Link to comment Share on other sites More sharing options...
MADjestic Posted December 17, 2006 Share Posted December 17, 2006 http://ptakun.tmdag.com/katamari_color.mpg Not as complicated as I expected, but it should be fun anyway =) Let's keep it rollin, ptakun! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 17, 2006 Share Posted December 17, 2006 Hey ptakun, thanks to your challenge I'm learning a lot of dops. It's amazing!!! Quote Link to comment Share on other sites More sharing options...
smason Posted March 11, 2007 Share Posted March 11, 2007 After about 8 hours (!!) i finally figured this one out, including how to get the sphere to accumulate other objects on top of ones it has already stuck to. the solution i came up uses a script solver to deal with the impact data and decide which object to glue something to. simply put, i'm storing the objects impact "otherobjid" field, so long as it isn't the ground plane (easy since that is ID 0 in my net), and then i'm setting the glue object field in an rbd state object with: `dopobjectlist($DOPNET, dopoption($DOPNET, $OBJID, "AuxImpacts", "firstImpactID"), 1)` where AuxImpacts and firstImpactID are my custom names. i tried using chops for this, but couldn't figure out how to preserve the data from the dynamics chop, as the impact data exists only for one frame. i suspect this might be possible, but i just don't know how to wrangle data in chops well enough yet. is there another way to do this? anyway, i learned a lot doing this challenge... thanks! Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted June 26, 2007 Share Posted June 26, 2007 Yay my turn! Going to attempt the color change soon GW KatamariOdforce.mov Quote Link to comment Share on other sites More sharing options...
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