jonidunno Posted August 30, 2021 Share Posted August 30, 2021 Greetings! I'm trying to attach a vellum sim to a pop sim... The idea is that I first do a pop advection sim then attach vellum cloth to that so they collide and interact with each other... It's almost there, with one slight issue. It seems that vellum is calculating the particle point for every frame and I need it to calculate only the newer emitted (birthed) points... Is there a way to tell it to do so or is there a cleaner setup to achieve what I want? Attached is a simple test scene of where I'm at. Any help, guidance, or advice would be greatly appreciated! vellumParticleTest01.hiplc THANKS Quote Link to comment Share on other sites More sharing options...
Atom Posted August 30, 2021 Share Posted August 30, 2021 On the popsource birth tab type "justborn" into the justborn field. Add a delete or blast node after the popnet and filter by the justborn group. Delete non-selected to keep newly generated points. 1 1 Quote Link to comment Share on other sites More sharing options...
jonidunno Posted August 30, 2021 Author Share Posted August 30, 2021 1 hour ago, Atom said: On the popsource birth tab type "justborn" into the justborn field. Add a delete or blast node after the popnet and filter by the justborn group. Delete non-selected to keep newly generated points. Well, that is a very simple solution! Thanks @Atom, much appreciated! Quote Link to comment Share on other sites More sharing options...
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