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Attaching Vellum to a pop advection sim


jonidunno

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Greetings! 

I'm trying to attach a vellum sim to a pop sim... The idea is that I first do a pop advection sim then attach vellum cloth to that so they collide and interact with each other... It's almost there, with one slight issue.

It seems that vellum is calculating the particle point for every frame and I need it to calculate only the newer emitted (birthed) points... Is there a way to tell it to do so or is there a cleaner setup to achieve what I want? 

Attached is a simple test scene of where I'm at. Any help, guidance, or advice would be greatly appreciated!

 

 vellumParticleTest01.hiplc

 

THANKS

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On the popsource birth tab type "justborn" into the justborn field.

Add a delete or blast node after the popnet and filter by the justborn group. Delete non-selected to keep newly generated points.

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1 hour ago, Atom said:

On the popsource birth tab type "justborn" into the justborn field.

Add a delete or blast node after the popnet and filter by the justborn group. Delete non-selected to keep newly generated points.

Well, that is a very simple solution! Thanks @Atom, much appreciated!

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