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Procedural Design: Render Decal With Arnold or Redshift?


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Hello guys :)

 

I buit a process to build airship from a sphere, all procedural. For the decal I didn't used the labs tools as there was too many missing things indeed.

How could I render the decal properly in Arnold and Redshift?

 

Does anyone know please please please? :)

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Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

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Nice futuristic BH ..Please check ->Game Development Tips and Tricks | Luiz Kruel | GDC 2018 for decals and you have tutorials for Arnold on Forum Autodesk
You have files on Ftp by Sidefx ..Japan
https://www.sidefx.com/tutorials/sci-fi-crate-generator/

Have Fun.

Edited by Librarian
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Oh i share you rlove from Chris Foss, i remember totally and yeah it was part of my inspiration... Will have been better if my decal  type will have work and if I spend a little more work on the texture :)

Also my ID typo at the middle of each airship has a hard time to find correct plane to settle when pannels are opens.. Obviously for cable and this, if I keep the panel close it has no problem at all . But I like better the second one :)

@flcc@Librarian

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

 

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