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Conform objects to the surface of another in Houdini - ZBrush MatchMaker


Thoi

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I am looking for a way to reproduce similar effects that MatchMaker does in ZBrush procedurally and tileable in Houdini. So to conform objects to the surface of another while retaining the geometry (like attached example). I found a a lot of info on packing objects around another but none that does the organic conforming, does anyone have any tips on how this could be achieved? 

 

 

 

ZBrushddggggd ScreenGrab01.jpg

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