Krystal Posted April 18, 2023 Share Posted April 18, 2023 does anyone know how am I able to create the black space in the middle of the beam in the image attached? the final outcome that i need to make is attached in the video. i used scatter and point vop to create the beam but can't seem to recreate the inner part of it Beamfx.mp4 TestSim_V01.mp4 Quote Link to comment Share on other sites More sharing options...
Benyee Posted April 21, 2023 Share Posted April 21, 2023 There is a shader named "Glow" in the Material Palatte pane, maybe it helps. Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 21, 2023 Share Posted April 21, 2023 @Krystal With Normal's you can make some interesting Stuff.. 2 Quote Link to comment Share on other sites More sharing options...
fencer Posted April 22, 2023 Share Posted April 22, 2023 A curve has UV, maybe try to use it on shader level. beam_v01.hip 3 Quote Link to comment Share on other sites More sharing options...
Krystal Posted April 22, 2023 Author Share Posted April 22, 2023 14 minutes ago, fencer said: A curve has UV, maybe try to use it on shader level. beam_v01.hip 363.44 kB · 1 download Will i be able to animate it though? cause i do need the black parts to fade away as in the video reference Quote Link to comment Share on other sites More sharing options...
fencer Posted April 22, 2023 Share Posted April 22, 2023 (edited) Sure, you can animate scale of the curve and/or uv ramp for edges in shader, noise shift as well. Edited April 22, 2023 by fencer Quote Link to comment Share on other sites More sharing options...
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