Pazuzu Posted August 1, 2023 Share Posted August 1, 2023 (edited) This video shows a colection of a R&D that I did some years ago. It's basically a dynamic render to texture pipeline and 2d Fluid Solver implemented using VEX. It supports friction, surface tension (very basic 2d implementation), texture and point data sourcing. I hope you like it!! Thanks!! Edited August 1, 2023 by Pazuzu 9 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 1, 2023 Share Posted August 1, 2023 This is insane! Any plans to share it eventually? Quote Link to comment Share on other sites More sharing options...
Davvechan Posted September 27, 2023 Share Posted September 27, 2023 Looks very good. Wanna share some details how you did it? Quote Link to comment Share on other sites More sharing options...
vinyvince Posted September 27, 2023 Share Posted September 27, 2023 For anyone doing research on the subject, this shallow water solver developped in Blender impressed me and pick my interest... https://blendermarket.com/products/cell-fluids 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 7, 2023 Share Posted October 7, 2023 I think Chipmunk Tutorial from 16.5 Houdini have Some nice tricks Based On Cops and Wet-maps ... + tricks Quote Link to comment Share on other sites More sharing options...
vinyvince Posted October 8, 2023 Share Posted October 8, 2023 Did some Vex stuff on volume 2d ... Have to look more closely at the the HF shallowwatersolver, Not so familiar myself with gaz physical part the DOP solver is using, so many thing to look at, damn my shedule is full! 2023-10-08 17-10-17.mp4 Quote Link to comment Share on other sites More sharing options...
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