Pazuzu Posted August 1 Share Posted August 1 (edited) This video shows a colection of a R&D that I did some years ago. It's basically a dynamic render to texture pipeline and 2d Fluid Solver implemented using VEX. It supports friction, surface tension (very basic 2d implementation), texture and point data sourcing. I hope you like it!! Thanks!! Edited August 1 by Pazuzu 9 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 1 Share Posted August 1 This is insane! Any plans to share it eventually? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.