anamous Posted May 2, 2007 Share Posted May 2, 2007 I just came back from two SPI presentations (surf's up and spiderman3) at fmx (in Stuttgart, Germany), and have to say that first of all they seem like very cool guys, and the stuff they have done on these two shows really shines. Sandman is amazing, really. Would love to see more detail on that at some point (was the new fluid solver involved?) Congratulations to those involved on an outstanding job, you made my time. Quote Link to comment Share on other sites More sharing options...
michael Posted May 2, 2007 Share Posted May 2, 2007 pppffffttt... those Sony guys are jerks... does anyone have any info on Where/When Sony is doing other presentations like this? Quote Link to comment Share on other sites More sharing options...
Marc Posted May 2, 2007 Share Posted May 2, 2007 Someone here must know the schedule of those presentations... .one would think. However finding said person might be a bit of a thing. I'll mail around and see what I can find. As for the sandman, I can probably answer questions after the film has been released. But as for your question, no the houdini fluid solver wasn't used Cheers Marc P.S. I can however confirm that we are indeed, a little jerkish at times. Quote Link to comment Share on other sites More sharing options...
Marc Posted May 8, 2007 Share Posted May 8, 2007 Hey So I know that a few people had some questions on how we did things on SP3. Feel free to ask them here and I'll try and answer as best I can without arousing the wrath of our marketing and legal departments . Between Steven and myself we should be able to answer or find the person who can answer almost any questions you have. Cheers Marc Quote Link to comment Share on other sites More sharing options...
michael Posted May 8, 2007 Share Posted May 8, 2007 merged the topics... AND I have a question: how much re-use was there from the previous films (models, tools etc) or was it just a complete do-over? Quote Link to comment Share on other sites More sharing options...
Val Posted May 8, 2007 Share Posted May 8, 2007 question: how big was FX -team (for example on sandMan), and how long was post -production work (FX) ? thank you Marc Quote Link to comment Share on other sites More sharing options...
aracid Posted May 8, 2007 Share Posted May 8, 2007 along with sandman :thumbsup:, i also felt that venom was pretty cool, it looks really complex, was houdini used in the animation of the close ups of the venom goo moving around ? Quote Link to comment Share on other sites More sharing options...
sanostol Posted May 8, 2007 Share Posted May 8, 2007 at fmx they said that the goo was done in maya, and it seemed to be real hard work by a lot of talented technical animators along with sandman :thumbsup:, i also felt that venom was pretty cool,it looks really complex, was houdini used in the animation of the close ups of the venom goo moving around ? Quote Link to comment Share on other sites More sharing options...
Marc Posted May 8, 2007 Share Posted May 8, 2007 how much re-use was there from the previous films (models, tools etc) or was it just a complete do-over? As far as the lighting rigs and IBR stuff went, it was built on the technology from the last films. They carry it over from film to film but basically improve on the same principle. It was used on Superman too. FX tools were mostly new, some (like the sand) were based on similar tech as other films in the studio, but rebuilt from the ground up to be more powerful and configurable. The little bit of fire we had (flaming vomit, fire from the glider) was done with the Ghost Rider fire pipeline. I believe the models were all new, however the modelers may have grabbed the old spidey models and reused parts.. who knows really . question:how big was FX -team (for example on sandMan), and how long was post -production work (FX) ? thank you Marc I'm not sure exactly how big the teams were and they've taken the contact lists offline, so I can't count . But the sand team was probably around 20 people at it's largest... not counting the programmers we had supporting us. The venom and destruction teams were completely seperate from us, but we were the biggest fx team. The length of time is a bit hard to nail down too. R&D started in mid 2005 for the fx pipeline and people started doing tests on shots near the end of 05 (I think), so it's hard to say when exactly R&D finished and the real work began. But probably around 14-15months? Take that with a grain of salt though . I was personally on the show from May last year to April this year. I'll find out more details of the venom pipeline and get back to you guys . Cheers Marc Quote Link to comment Share on other sites More sharing options...
aracid Posted May 8, 2007 Share Posted May 8, 2007 our own odforce spys marc and steven :bag: mission : off to uncover the hidden houdini files about the :tumbleweed: (thats the closest sandman icon i could find) Quote Link to comment Share on other sites More sharing options...
Marc Posted May 9, 2007 Share Posted May 9, 2007 Actually I forgot that Doc and Grasshopper from the forums also worked on SP3, so they'll also be able to provide some more answers. Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 9, 2007 Share Posted May 9, 2007 Marc, you forgot sho, danielpferreira & lucio worked on the show too. Cheers! steven Quote Link to comment Share on other sites More sharing options...
Marc Posted May 9, 2007 Share Posted May 9, 2007 yeah.. I knew I'd forgotten some people . sigh... oh well. Any more questions? Quote Link to comment Share on other sites More sharing options...
doc Posted May 9, 2007 Share Posted May 9, 2007 at fmx they said that the goo was done in maya, and it seemed to be real hard work by a lot of talented technical animators Actually the goo was done with both houdini and maya. I helped a little with the pipeline, mostly mel and python scripting, lots of fun. L Quote Link to comment Share on other sites More sharing options...
grasshopper Posted May 9, 2007 Share Posted May 9, 2007 The little bit of fire we had (flaming vomit, fire from the glider) was done with the Ghost Rider fire pipeline. I believe Marc now has a clause in his contract that he has to do a vomit shot on every show he works on. Quote Link to comment Share on other sites More sharing options...
Marc Posted May 9, 2007 Share Posted May 9, 2007 I'm kinda hoping that there's vomit on the show I'm on now too. It'd be pretty cool. Quote Link to comment Share on other sites More sharing options...
Ratman Posted May 9, 2007 Share Posted May 9, 2007 Hey Marc, I'd like to know how the character animation and the effects where handled. Was the animation and rig handled in Maya then exported out the geometry to Houdini? Quote Link to comment Share on other sites More sharing options...
Marc Posted May 9, 2007 Share Posted May 9, 2007 Yeah, all animation is done in maya and then exported to a custom format which we then bring into houdini as animated geometry. Same goes for cameras, lighting is done in our lighting package so we don't really worry about those . Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 10, 2007 Share Posted May 10, 2007 First of all congrats for a fine work on the latest Spiderman Quote Link to comment Share on other sites More sharing options...
Bernard Posted May 10, 2007 Share Posted May 10, 2007 Yeah, all animation is done in maya and then exported to a custom format which we then bring into houdini as animated geometry. Same goes for cameras, lighting is done in our lighting package so we don't really worry about those . Just curious...why is the animation done in Maya? Is Houdini not good enough to do animation or is there another reason ? many thanks and greetings, bern Quote Link to comment Share on other sites More sharing options...
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