akkanein Posted March 26 Share Posted March 26 Hi, I'm starting to play with RBD and with DOP I have a box and in it Spheres which I set more bounce, but I would like them all to stay in the box, how can I do that? crazybounce.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted March 26 Share Posted March 26 Locate your RBDPackedObject node, Physical TAB. Right-click on the bold values and choose Revert To Defaults. Quote Link to comment Share on other sites More sharing options...
akkanein Posted March 27 Author Share Posted March 27 (edited) 8 hours ago, Atom said: Locate your RBDPackedObject node, Physical TAB. Right-click on the bold values and choose Revert To Defaults. I think we misunderstood, I don't want to put the value in the base value, but if I put "Bounce" on 2 in RBDPackedObject some spheres fly out of the box and i want hold them in box. Outofthebox.mp4 Edited March 27 by akkanein Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted March 27 Share Posted March 27 I don't think it's worth to increase bounce value above 1, rbd's behavior becomes unpredictable, the speed is too high, a bullet solver unable to calculate collision. Disable gravity, set initial velocity for the spheres, increase substeps on the bullet solver and control spheres' velocity. Use post simulation retime sop if you need more speed. crazybounce_01.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 27 Share Posted March 27 @akkanein You can use Point force in this case You have more control and option to Fine Adjust movement and Physic , check also on the Web, instancing RBD, Examples. FCol.hipnc 2 Quote Link to comment Share on other sites More sharing options...
akkanein Posted March 27 Author Share Posted March 27 Thanks for your replies, as soon as I have a moment I'll look into it. I know it's stupid, but I'm trying and playing with it. Quote Link to comment Share on other sites More sharing options...
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