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Bouncing balls inside box with DOP


akkanein

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Posted (edited)
8 hours ago, Atom said:

Locate your RBDPackedObject node, Physical TAB. Right-click on the bold values and choose Revert To Defaults.

I think we misunderstood, I don't want to put the value in the base value, but if I put "Bounce" on 2 in RBDPackedObject some spheres fly out of the box and i want hold them in box.

Edited by akkanein
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I don't think it's worth to increase bounce value above 1, rbd's behavior becomes unpredictable, the speed is too high, a bullet solver unable to calculate collision.

Disable gravity, set initial velocity for the spheres, increase substeps on the bullet solver and control spheres' velocity. Use post simulation retime sop if you need more speed.

crazybounce_01.hipnc

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