ecstaticrabbit Posted June 28 Share Posted June 28 Hello, I have a setup with emitting RBD objects, but I would like to reduce their velocity once they hit a collision object. I have the impact data at SOP level but how would I access this data within DOPs? I've attached a hip file with a simplified version of my setup, and I added a wrangle within the bullet solver to demonstrate what I would like. Thank you in advance. impactData.hipnc Quote Link to comment Share on other sites More sharing options...
Sepu Posted June 29 Share Posted June 29 Not in front of Houdini at the moment, but you can do this in an SOP solver, you can use the different attributes to damp your velocity. Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 30 Share Posted June 30 @ecstaticrabbit https://qiita.com/tsuka0245/items/c85ea3f5e678e6b72a4f Quote Link to comment Share on other sites More sharing options...
ecstaticrabbit Posted July 2 Author Share Posted July 2 On 6/29/2024 at 4:13 PM, Sepu said: Not in front of Houdini at the moment, but you can do this in an SOP solver, you can use the different attributes to damp your velocity. hey, is it a sop solver within the rbd bullet solver? I've tried this but it doesn't seem to read in the impact data attributes for some reason. Quote Link to comment Share on other sites More sharing options...
hannes603 Posted July 3 Share Posted July 3 rbd_drag_on_collision_setpointgroup.mp4 rbd_drag_on_collision_event__setpointgroup_on_impact.hip 1 Quote Link to comment Share on other sites More sharing options...
ecstaticrabbit Posted July 17 Author Share Posted July 17 On 7/3/2024 at 11:42 AM, hannes603 said: rbd_drag_on_collision_setpointgroup.mp4 241.5 kB · 0 downloads rbd_drag_on_collision_event__setpointgroup_on_impact.hip 413.6 kB · 3 downloads will take a look, thank you so much! Quote Link to comment Share on other sites More sharing options...
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